Jun. 13th, 2008

calzephyr: Imoen from BG (RPG)
I was bemused at this blog post about how Webkinz should teach financial responsibility. I have tens of thousands of KinzCash that I'm in no hurry to blow on Clover the Clydesdale. She already everything a virtual pet could want, even a blender and a sandwich maker, but it got me thinking...

The most painful part in most RPGs is when you start out with jack squat. You can only afford the base weapons, base armor, the cheapest potions. If you're especialy thrifty, you'll have fun looting things and then fencing them. Then you get to that part of the game where you have too much money, even after buying the best weapons, best armor and best potions. When you go rummaging through bodies, you groan...not another [insert name of common gem here] and then soon you don't even need to loot the bodies. How is it that this never happens in real life (ahem, aside from looting bodies)? Why I have I not reached the point where I'm flush with cash? Why are game economies so darn perfect? ;-)

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calzephyr

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