I finished playing the RPG classic Fallout this morning and I was surprised that the game was relatively short, in comparison to Baldur's Gate and Morrowind. At the same time, one is amazed by the antiquity of the game engine. There were some things that were pretty clunky, such as inventory management and navigating with a party. One of the things that frustrated me about the original Baldur's Gate was how party members would cluster around a doorway and there would be no way out. Several times I was trapped in washrooms for a few minutes. Come to think of it, Fallout has an odd preoccupation with toilets. Nuclear war can destroy just about everything but commodes! There was just so much to discover in the game and I enjoyed that.
I loved the retro future styling of the game, as well as its science, the main idea being that radiation makes things larger and stronger. And then there are the bomb shelters in the form of Vaults. Your character, the Vault Dweller, emerges from a sheltered vault into the post nuclear wasteland in order to repair the vault's faulty water chip.
( And what a wasteland it is...cut for spoilers )
I loved the retro future styling of the game, as well as its science, the main idea being that radiation makes things larger and stronger. And then there are the bomb shelters in the form of Vaults. Your character, the Vault Dweller, emerges from a sheltered vault into the post nuclear wasteland in order to repair the vault's faulty water chip.
( And what a wasteland it is...cut for spoilers )