Fallout

Jan. 24th, 2009 08:54 am
calzephyr: Imoen from BG (RPG)
[personal profile] calzephyr
I finished playing the RPG classic Fallout this morning and I was surprised that the game was relatively short, in comparison to Baldur's Gate and Morrowind. At the same time, one is amazed by the antiquity of the game engine. There were some things that were pretty clunky, such as inventory management and navigating with a party. One of the things that frustrated me about the original Baldur's Gate was how party members would cluster around a doorway and there would be no way out. Several times I was trapped in washrooms for a few minutes. Come to think of it, Fallout has an odd preoccupation with toilets. Nuclear war can destroy just about everything but commodes! There was just so much to discover in the game and I enjoyed that.

I loved the retro future styling of the game, as well as its science, the main idea being that radiation makes things larger and stronger. And then there are the bomb shelters in the form of Vaults. Your character, the Vault Dweller, emerges from a sheltered vault into the post nuclear wasteland in order to repair the vault's faulty water chip.


At first the limited colour palette bothered me, but I got over it after a while. It's easy to forget that back in 1997 most people didn't have super duper colour monitors anyway. Just like the Vault Dweller, I stumbled around badly trying to figure out the turn based action point combat system. It took me four good save games before I made it past the rats!

Moreso than other RPGs, I found myself making many saves. The wrong dialog choice could lead to future silence from a character. I wasn't able to quiz Vree for the mutant autopsy disk, and I had several broken quests, such as the missing caravan quest, due to poor dialog choices. It seems RPGs never quite deliver dialog satisfaction either. For instance, you can tell Nicole that you'll share whatever you hear with her, but after several good discoveries, she still spits out the same conversation.

I had Ian, Tycho, Katja and Dogmeat for a party, although I lost Dogmeat somewhere in Adytum. He didn't get killed, he just disappeared after I explored the mushroom farm. Although it was nice to have help, Ian and Katja often got in the way, especially in the way of friendly fire. That's another thing, there wasn't much in the way of controlling the party. Just like in other RPGs, the weakest character would run straight for the baddest enemy! As I found better weapons, such as the flamer (which I loved!) and the plasma rifle, I began to leave the group because of friendly fire issues.

I ended up soloing the quest to get rid of the death claws, the upper cathedral level, the military base and the final confrontation with the Master. I have to say that the military base was one of the best RPG battles I have ever played. I managed to take out most of the mutants with the rocket launcher, but carrying the power armor, I could only carry so much...and I had to put the flamer aside. It took several reloads to finish the military base boss. I tried several ways of defeating his goons. The mutant lieutenant was easily dispatched with a rocket, but I had to do the tried and true method of luring out the enemy one by one. In my successful battle, both goons game out at once, which proved quite fortunate. Goon 1 stood in front of Goon 2 and Goon 2 literally cut him in half! I then forced Goon 2 to use up all his ammo while going up and down the hallway several times :-D The problem at this point was that I didn't have a huge energy weapons skill, so I missed a lot with the plasma rifle. I also made the neat discovery that if a weapon is on the ground, the mutants will try to pick them up. Goon 2 came across the empty flamer and I was so amazed!

The Glow was another area that I revisited a couple of times. I found the lower levels so intriguing, there was an odd moment of magic when power is restored. I guess it's because the area was so grim to begin with. Restoring the original lighting made it look a lot better!

The final battle itself was pretty rote (hide behind column, fire, hide behind colum), although I almost had to replay it. I thought I had paused the game, but I didn't, and ended up with half the time to leave before the cathedral exploded. There was some odd humour in the upper levels of the cathedral basement, such as when I dispatched the mutants on level 2. You can free some trapped humans on this level, and they come bounding out crying "We're free! We're free!" only to go splat seconds later :-D Similarly, in the little chapel, purple robed worshippers were cannon fodder for the super mutants in there. After all was said and done, only one worshipper was left, and he'd scratch his head every now and then :-D

The final ending was quite satisfying...in some regards the whole game reminded me of Monica Hughes' novel Devil On My Back, a Canadian young adult classic about a teenage boy that escapes from a dome in a similar setting. My favourite RPGs have always been the ones with good storytelling...I almost wish it could be made into a movie. It would be a good one!

Date: 2009-01-24 04:45 pm (UTC)
From: [identity profile] theredrage.livejournal.com
Brilliant, isn't it? Did you learn the hard way not to give Ian a submachine gun? Hehe.

I had to solo the last parts too. I managed to keep Dogmeat alive until the military base, but there was no way he was going to survive that. If a super mutant didn't get him, the forcefields would!

The second one is really good too, and you can get some very *interesting* companions (without wanting to spoil anything, not all of them are human!). Your companions can also level up in the second one, and you can manage their behaviour and give them better weapons and armour. This way they don't constantly die all the time as soon as you mosey into a pack of deathclaws.

Plus, you can move them out of doorways :)

Make *sure* you patch it before you start playing it though, the original version had loads of bugs!

Did you find the super sledge? My favourite weapon, that! Nothing quite like the feeling of playing baseball using super mutants.

Date: 2009-01-24 05:08 pm (UTC)
From: [identity profile] calzephyr77.livejournal.com
LOL! Yup, Ian was a pretty lousy shot at times...he made doing the Raiders quest a lot harder than it had to be. I loved the random encounters with the Ian clones, those were so fun!

Yeah, Dogmeat was hard to keep protected sometimes. My char certainly took enough damage from those forcefields. I think I was too low when I took on the military base.

I'd love to play it again and do everything "right". It's too bad you can't import a previous character into the game though. Those rats wouldn't know what hit them!

Oooh, I can't wait to start the second game (tomorrow maybe :-)). Thanks for the patching tip too btw!

Date: 2009-01-25 01:21 am (UTC)
From: [identity profile] calzephyr77.livejournal.com
Oh, I'm pretty sure I found the super sledge, but probably wasn't able to carry it. I found so many goodies, it made me sad to leave them behind. I kept grumbling to myself about how the game needs a belt of frost giant strength :-)

Date: 2009-01-25 01:18 pm (UTC)
From: [identity profile] theredrage.livejournal.com
Hehe that was probably because you were lugging miniguns and rocket launchers around :)

Get yourself a plasma rifle instead, get that bloke (forgot where he is, in that quest where there's a gang war or something) to upgrade it to a turbo plasma rifle then shoot everyone in the eyes and the groin. Critical hits in the eyes pretty much kill anyone in one shot with that baby!

Admit it, how many people did you shoot in the groin?

Date: 2009-01-25 03:50 pm (UTC)
From: [identity profile] calzephyr77.livejournal.com
Yes, I did get Smitty to upgrade it! I had almost forgotten about that. It really helped in the final battle, because I had accrued 10 action points, and it only required 4 to fire it after upgrading, which let me step back one after firing. I can't remember where I found it - in the Glow, I think.

My aim must have terrible! I did notice that if I hit a baddie just right, they melted into goo, but most of the time they took 30-40 damage.

Date: 2009-01-25 10:39 pm (UTC)
From: [identity profile] theredrage.livejournal.com
You may have done what I did when I first played it, and completely overlooked the aimed shot feature until I'd almost completed the game.

If you right click on your gun you should get a little crosshair in the bottom right (unless it's a big gun which will pretty much reduce people to a red mist wherever you point it). This will let you shoot people in the arms, legs, head, eyes etc. Costs an extra action point, but it's worth it for the amusing effects and extra damage!

"You critically hit molerat in the head for 90 points of damage, crushing its skull like a paper bag." lol

Date: 2009-01-26 05:02 am (UTC)
From: [identity profile] calzephyr77.livejournal.com
*facepalm* I always skim over the manuals, naughty me! Yes, I was probably doing that. When people told me to shoot the deathclaws in the eyes, I thought that it was just a figure of speech. Sigh...I started Fallout 2 btw...not sure what to make of it yet. Those geckos are giving me a hard time!

Date: 2009-01-27 05:18 am (UTC)
From: [identity profile] calzephyr77.livejournal.com
I am much obliged for the tip, Anne is squashing rats like bugs! However, she still had to hide behind Sulik when it came to the king rat. Man, I was down to 1HP and nothing to heal with, so I'd attract an enemy, hide behind him and let him squash it. Squishing rats reminds me of that Monty Python sketch with the mouse piano...squeek! SQUEEK! squeek!

Date: 2009-01-27 11:38 am (UTC)
From: [identity profile] theredrage.livejournal.com
lol, Sulik is great, isn't he? Wait until he levels up a bit and gets some decent gear, he becomes unstoppable :)

Date: 2009-01-27 01:33 pm (UTC)
From: [identity profile] calzephyr77.livejournal.com
He is! I like it when he whaps the geckos and they go smearing across the ground. When you ask him what the spirits are saying, does it mean anything, btw?

Date: 2009-01-27 09:58 pm (UTC)
From: [identity profile] theredrage.livejournal.com
Sometimes, I think they can occasionally give you vague clues about quests, but unless your character has an intelligence of 2 you'll never need them :)

Date: 2009-01-28 04:35 am (UTC)
From: [identity profile] calzephyr77.livejournal.com
Heheh! Anne is one smart cookie. Poop, I have to replay a couple of days including the whole rat business. We were in the Toxic Caves and couldn't get past this one golden gecko. Sulik got scared and hid in a corner, and Anne couldn't get there in time to save him. Probably a good thing...when I re-levelled up I put more points into melee weapons instead of what I had picked previously. I forgot that there's no resurrect either :-)

Date: 2009-01-28 03:13 pm (UTC)
From: (Anonymous)
Hehe the toxic caves are brutal at low level, I usually leave them till later (the door at the end can't be opened until you have an electronic lockpick anyway and there's some sweet loot down there!)

If you're restarting, I'd recommend tagging small guns, lockpick and doctor. The doctor skill is brilliant in this game, as you can get some EXCELLENT perks later in the game with a high doctor skill, on top of free healing without using stimpacks! Oh, and take the Gifted trait too, as the extra character points WAY outweigh the loss in skill points.

Don't put any points in melee weapons, it's a waste long term. If you like close and personal combat, unarmed is a lot better (and much improved from Fallout 1 as you get special attacks!). Becomes a useful skill at a couple of points later in the game too!

Oh, and if you can, walk through the radioactive goo without any wellies a bit once you're done; you'll develop a mutation in your foot later on ;)

Did you pay for Sulik? You can get him for free if you're sneaky!

Talk to Torr and say you'll help him guard the Brahmin. Once there, go to the Duntons on the left and help them steal the cattle (not hard). Once Torr has left, kill the radscorpions anyway for XP then get your reward from the Duntons. This will likely drop your karma into the negative, which will make the bad guys in the top bar like you. (don't worry, you can get your karma back in a minute!)

Seeing that you're now a scumbag, might as well pickpocket everybody in sight (save your game before trying!) then sell all their stuff to the guys in the top bar. After a while you should be able to afford some decent armour and a sharpened spear for Sulik (for some reason sharpened spears do more damage than the 10mm pistol!)

Once done, go and see that chick in the other bar who'll be all like "Torr ran away, help!" (if you were nice and helped Torr instead of stealing his cattle you'd never get this quest)

Go and save him, then return to the chick who'll be all like "Thank you! Have Sulik for free!" Little does she know that it was your fault he ran away in the first place. This will boost your karma back into the positive again and everyone will love you! Apart from those blokes in the other bar, but you've already cleaned out their stocks so who cares! Yay!

Er, can you tell I've wasted a lot of my life playing this game? lol

Save your game in a new slot when you get to the Den too, as the kids there nick your stuff when you walk past them, and it's really annoying as you get no indication it's been done until you find something missing. You can avoid it by entering combat mode first, walking past them, then exiting combat mode :)

Date: 2009-01-29 02:19 am (UTC)
From: [identity profile] calzephyr77.livejournal.com
Oh now you tell me all this :-D I didn't totally start over, but from a save game before I did the rat quest. It was actually good, because I ran around pickpocketing everyone and had Sulik's help with the geckos when trying to fuel the still. I managed to rescue Smiley, although all the geckos weren't kill. I'll probably be going back that way :-)

Thanks for the advice on melee weapons. I discovered that Anne is better with a knife than the spear! It looks like the Den will be my next stop, so that's good to know...

Heheh! I wouldn't call it a waste. I prefer to see these games as interactive choose your own adventure books :-)

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